Good job! Great art and sfx, and the premise is unique. I think the hitboxes on enemies could be increased slightly to make near misses a little less frequent, to counteract the frustration of missing due to the main mechanic. Playing an unreliable character (in terms of aiming) is a unique spin on this genre.
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Good job! Great art and sfx, and the premise is unique. I think the hitboxes on enemies could be increased slightly to make near misses a little less frequent, to counteract the frustration of missing due to the main mechanic. Playing an unreliable character (in terms of aiming) is a unique spin on this genre.
Cool game, I like how the aiming system forces you to react quickly and accurately. Clever name, too.